//-----------------------------------------------------------------------------
// Data
//-----------------------------------------------------------------------------
uniform sampler2D refractMap;

varying vec4 specular;
varying vec2 texCoord;

//-----------------------------------------------------------------------------
// Main                                                                        
//-----------------------------------------------------------------------------
void main()
{
   gl_FragColor = texture2D( refractMap, texCoord ) + vec4( 0.05, 0.05, 0.1, 1.0 );
   gl_FragColor += specular;
}

